Showing posts with label marines. Show all posts
Showing posts with label marines. Show all posts

Dec 10, 2016

The road to Heresy Doubles 3 - 10 minute Hobby Progress

Lining up the first squad. Some weapons need to be removed and replaced with proper ones. I'm glad I used superglue on these guys instead of poly, those things just snap off :) I have to add a bolt pistol to the Sergeant and a second heavy bolter. Also a vexilla.

I have the 40k marines with heavy bolters as a backup in case I cannot get enough 30k ones. I should have 3 plastic ones and one resin (the Minotaur event only miniature) It fits will with the style Sigismund has on his armour.







Dec 9, 2016

The road to Heresy Doubles 2 - Buying is Hobby Progress! Right?

Look what arrive this morning, this fills out the equipment I need for the rhino's and heavy support squad (Sunkiller pattern)

The road to Heresy Doubles 1 - 10 minute Hobby Progress

I'm on the hobby road to finishing the 30k Imperial Fist army I started last year. The marines saw three games of unpainted shame, the next game they're in will be with fully painted honours.

I have limited time most days so I'm aiming for at least a 10 minutes hobby progress each day with occasional 30 minute and 1 hour painting sessions. The 10 minute sessions should let me get everything ready to go for the longer ones, if everything is set up I can just sit down and paint straight away, no messing around for 10 or 20 minute before hand looking for tools, paints or models.

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10 Minute Hobby Progress
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Lining up bases to make sure I have them all and get them ready to be glued to corks for airbrush basecoat.

Jan 30, 2013

March of the Elites: Project update 2

I've made some progress, less than I'd like but more than I expected considering the amount of time I've put in.

While cleaning some of the black reach Terminators I... pulled the arms a bit too much. I thought I'd be able to get them off without breaking them, that only worked for one arm. Easily fixed with a bit of plastic glue but then I got to thinking, magnets! Magnets and lightning claws that is. It's a perfect opportunity to make some changes and expand the versatility of my Terminators without expending a considerable amount of cash on a new set of Terminators (or going to ebay to get bodies without arms, that route wouldn't save me that much)

The paint stripping worked well, some of the thickly painted models required a few soaks in power spray to get nearly everything off. They'll need one more soak to get the stuff stuck in the corners but otherwise they're just like bare plastic. I have some ebay landspeeders that I've been trying to strip as well, the hard to reach spots in between the marines are a pain in the ass.

I ran in to an unforeseen issue with the two ebay dreadnoughts, the leg guards. They where nice and cheap but I never realised that the legs where missing the leg guards that all other dreads have, a stupid mistake as I'll have to go hunt for parts now. I'm fairly sure the dread kit comes with spares with different designs, a search of the bitz box is in order and I'll have to get creative if I come up short.


Landraider (MultiMelta, pindle storm bolter) - More assembly required. (No change)



Terminator Assault Squad (Thunder hammers and Storm Shields) and Lysander (200) - Moved to next phase early, they are now coated with the main armour colour so they're in to the detail paint phase now.



Terminator Squad (Cyclone launcher) - Cyclone Launcher repaired. Paint stripping finished. A spare Terminator is being used to test magnetised arms to allow swapping out for lighting claws to increase their versatility. Once the magnets work they'll be need a basecoat applied.


Dreadnought (Default load-out) - Basecoat needs to be removed. (No change)

Dreadnought (Plasma Cannon) - Paint stripped. Legs repaired but missing leg guards. Icons/accessory's to be added and then moved to base-coating phase.



Dreadnought (Assault Cannon, Missile Launcher) - Paint stripped. Legs repaired but missing leg guards. Icons/accessory's to be added and then moved to base-coating phase.



Ironclad Dreadnought - Moved to next phase early, it's now coated with the main armour colour so it's in to the detail paint phase now.



Contemptor Dreadnought (Kheres Assault Cannon) - Assembled and weapons attached with magnets just below the elbow. The CCW is missing the internal weapon, something I didn't realise until I had the arm assembled for several days. I thought it would just slot in but you have to do it before attaching the fingers and the ring they're glued to. It doesn't matter as I'll just fill the hole with milliput and cut off excess resin from the weapon to get it in. The mould release was nearly impossible to get rid of on the leg joints, it seemed that no matter how many times I scrubbed it the super glue wouldn't take until eventually I got a good contact. (shown here with a heavy conversion beamer instead)




Mar 25, 2010

Places not to clean your airbrush

There are some nice places to clean your airbrush,... and there are some not so nice places.

  1. Kitchen/Bathroom sink. - Access to water, towels to dry things, it's nearly a workbench away from the workbench! With less power and more water. The best feature is the hole at the end of the funnel, it's a great place to drop small parts you've just taken out, especially the smallest parts.
  2. A room with a carpet - A nice couch to sit on, a nice table to work over, TV to watch and listen to! The couch is great to drop stuff on to so it can slip down the sides and in to crevices, and bounce under. It's pretty good combined with a carpet, 
  3. Cats. - Cats like thinks that move fast and in different directions, and shiney things of course. Shiney thing fall, shiney thing hit floor and make noise! Shiney thing bounce. KILL SHINEY THING!

 These things are all of the things I've had happen to me in the last two days of using an airbrush. Lazyness nearly caused me to loose the use of my first airbrush, a decent gravity feed one at that!